Half Real Video Games Between Real Rules And Fictional Worlds
Half real video games between real rules and fictional worlds If we simply played with the unimaginative brute force strategy that the computer uses it would definitely be work rather than play and nobody would have any fun playing against us for that matter.
Half real video games between real rules and fictional worlds. The half real of the title refers to the fact that video games are two rather different things at the same time. You can download half real. Video games as both a departure from and a development of traditional games. However when winning a game by slaying a dragon the dragon is not a real dragon but a fictional one.
Video games between real rules and fictional worlds november 2005. Home browse by title books half real. Video games between real rules and fictional worlds in pdf format. Video games between real rules and fictional worlds submitted by jesper juul it university of copenhagen october 2003 this dissertation aims provide the basic components of a theory of video games.
Video games between real rules and fictional worlds the mit press ebook. That winning or losing a game is a real event. An analysis of the interaction between rules and fiction in video games. In this thought provoking study jesper juul examines.
Video games are real in that they are made of real rules that players actually interact with. The title of the work is derived from the claim that while the fiction surrounding a game say chess is seemingly arbitrary and matters within an imaginary circle of play the rules themselves assert power over the player and reality any game is half real. By video games i mean games played on personal computers consoles and other games played using computer processing and a video display. A video game is half real.
We win or lose the game in the real world but we slay a dragon for example only in the world of the game. We win or lose the game in the real world but we slay a dragon for example only in the world of the game. In this thought provoking study jesper juul examines the constantly evolving tension between rules and fiction in video games. A video game is half real.
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